A little over month ago I was in Sweden, participating this awesome event called No More Sweden. (I’ve been meaning to post a small blog post about that ever since). No More Sweden can be best described as an indie game jam; bunch of friends getting together during a weekend and making games.
Me and Erik Svedäng (of Blueberry Garden -fame) made a game together during that weekend. That game turned out to be this NSFW art game, with a feminist message and we weren’t sure should we post it online or not. So what we did was I continued to work on the game a little and we agreed that I could release the SFW version of the game here.
Knock the Monster
Download
Knock.zip (7.4 Mb) (Release 1)
Instructions
Your girlfriend is dead and the Gods say that to bring her back you have to knock over dozens of Monsters.
The goal is to knock over the green monster with the 16-ton weight. You can draw chains and if the boulder hits the end of a chain it will get attached to it.
Draw chains with your mouse. Right clicking will remove chains. To start the simulation click on the Start button (or press space).
Once the simulation is running you can cut chains by clicking on them.
Troubleshooting
If you have problems getting the game to run I’d suggest on installing the newest DirectX 9.0c drivers and making sure you have .Net Framework 2.0 installed.
Credits
Game by:
Erik Svedäng
Petri Purho
Music: Martinibomb and the Coconut Monkeyrocket – Munster Beat!
Sound Effects: anvil_strike_1.ogg – anvil_strike_8.ogg are from Sample package “Industrial_Percussion” by l0calh05t.
chained_up.ogg is from cadenas.wav by plagasul.
click_ok.wav is from click 1 d.wav by TicTacShutUp and
click_deny.wav is sampled from click 1 off click.wav by TicTacShutUp.
Sound effects are licensed under the Creative Commons Sampling Plus 1.0 License.
The game uses Erin Catto’s Box2D physics engine.
Inspiration source: Experimental Gameplay Project.
Knock the Monster uses: SDL and SDL_Mixer.