Archive for the 'Games' Category

Hide No Seek

Tuesday, January 10th, 2023

Hide No Seek - Single card social board game

I made a simple – maybe the simplest – board game! Its called Hide No Seek and it is available at the a print and play service The Game Crafter. Although if you want to play it you can also just print it out, or write the rules on a card with a sharpie.

The Game Crafter had a single card game design competition. You had to design a whole game with rules and everything on a single poker size playing card. I liked the challenge and ended up making a design I thought was rather obvious. As illustrated by this image of the card:

Hello! You found me! This is a GAME. And it is your turn. Hide this for someone else to find.

Download

You can download the print and play files from here.
PDF: boardgame_hide_no_seek.pdf (0.3 Mb)

The game is distributed under Creative Commons Attribution-Share Alike 4.0 License.

Maze of Space

Tuesday, November 9th, 2010

Maze of Space - pixelated adventure

A while back I experimented with the idea of rendering pixel art using post it notes. That game was pretty bad, but the idea of rendering pixel art in interesting ways was pretty neat. Inspired by past experiences and this painting by tubbypaws I decided to test out if I could render pixels to look like they were painted. The results were surprisingly good, so I crafted a smallish game around that. A big chunk of the game was made at Karlshamn game jam with Martin and Niklas.

Maze of Space – Release 1

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Download

Newest version:
Windows: MazeOfSpace_r1.1_win.zip (9.0 Mb) (Release 1.1)

The original blog post version:
Windows: MazeOfSpace_win.zip (9.0 Mb) (Release 1)
Mac: MazeOfSpace_mac.zip (10.6 Mb) (Release 1)

Instructions
A game about killing space monsters.

You’re trapped on a space station.

[Arrow keys] Move the guy around.
[CTRL] or [Z] Fires your gun.
[ALT] or [X] Strafes.
[I] for inventory.

Credits
Game Design & Code: Petri Purho ( petri.purho (at) gmail.com )
Random Space Station Generator: Martin Jonasson
Additional code & design: Dennis Belfrage
Music: Niklas Ström
Sound Effects: Niklas Ström & Petri with SFXR
Pixel Art:
Oddball’s small offerings used under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.
And Oryx – LOFI Fantasy 2D/3D used under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

Testing:
Anders Falk
Simon Gustafsson
Olle Lundahl
Kalle Wiren
Harry Lundström
Lemmi
Jonas Svegland

The game is distributed under Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.

Inspiration source: Experimental Gameplay Project!

Edit: Release 1.1 – Thanks to the feedback I removed the shaking camera and made the movement of the player a bit faster.

Cut It

Thursday, July 1st, 2010

Cut It - a small puzzle game

I made a small game about cutting stuff. It started out as a tech test for a completely different game. I ended up polishing up the test and creating some levels to it and now it’s a “real” game. And by real I mean as real as a quick and dirty prototype that was created in few days can be.

Dennis will probably compile the OS X version for you mac people out there, and we could technically put the game out for the iPhone as well.

Cut It – Release 1

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Download

Windows: CutIt_win.zip (5.2 Mb) (Release 1)
Mac: CutIt_mac.zip (6.7 Mb) (Release 1)

Instructions
A game about cutting up blocks.

The goal is to get the white box onto the green platform. You can cut any object in the game by dragging your mouse across the screen.

[Spacebar] resets the level.

Credits
Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )
Additional Code & Design: Dennis Belfrage
Music: Peter Rudenko – If. The song “If” is freely available at http://www.jamendo.com/en/track/556467 under the Creative Commons Attribution 3.0 Unported -license.

The game uses Erin Catto’s Box2D physics engine under the MIT license.

Inspiration source: Experimental Gameplay Project

Edit: Fixed the fps problems. It should now run 60 frames a second.

Men On The Flying Trapeze

Monday, May 3rd, 2010

Men On The Flying Trapeze

A little while back Kokoromi organized yet another Gamma party. The theme for this year’s gamma was “one button games”. So we decided to give it a go and do a two player version of The Amazing Flying Brothers.

Men On The Flying Trapeze

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Download

Windows: Flying_trapeze_win.zip (10.9 Mb) (Release 1)
Mac: Flying_trapeze_mac.zip (12.8 Mb) (Release 1)

Instructions
You play as the infamouse flying brothers as they try to perform the flying trapeze act. The game is a two player coop game. Your job is to get as big of a score as you can.

Controls:
Player 1: Left shift.
Player 2: Right shift.

The game is a one button game, so no more then one button per player is needed. Tap on the button to release your grip. Holding down on the button will cause you to speed up or slow down. If you press down, when going down you’ll accelerate. If you press down when going up, you’ll slow down.

Credits
Game Design, Code & Gfx: Petri Purho and Dennis Belfrage

The game uses Erin Catto’s Box2D physics engine.

Sound Effects:
circus_short.mp3 by Harri,
drumroll.aif by Heigh-hoo,
cheer.wav by acclivity,
applause 1.mp3 by Charel Sytze,
applause2.mp3 by Charel Sytze,
applause3.mp3 by Charel Sytze,
bookslapthud2.aif by buzzbox,
whip,slap,belt,punch.wav by scarbelly25,
neck_crack.wav by Halleck,
neck_crack_pure.aif by Halleck,
Bone Cracking.wav by DalomarGrimm,
Applaudissement.wav by thesandro,
meadow ambience.WAV by eric5335,
Ba-Dum-Tish#1.wav by Timbre ,
swosh.aif by man,
punches_and_slaps.wav by Syna-Max,
cartoon poppyup appearances -0001.aiff by martian,
please_no_scream.wav by Syna-Max.

All soundeffects are used under Creative Commons Sampling Plus 1.0 License.

Inspiration source: Experimental Gameplay Project

Hero Programmer Quest

Thursday, April 1st, 2010

Hero Programmer Quest

I made a game for the Experimental Gameplay Project’s March theme: 10 seconds. It’s a silly little Flash game that started out as a joke when we trying to come up with game ideas about 10 seconds with Dylan Fitterer. We actually came up with this pretty decent game idea, but it was just a little too ambitious to do. Also we had some political differences inside team about Sarah Palin 🙂

Hero Programmer Quest

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Play it online

Play it online now!

Instructions
You’re a programmer at NVIDIA. You’ve just released a graphics card driver that is killing computers all over the world. In order to save the world from a death by exploding computers you have to fix bugs in your code as fast as you can. It’s the game that puts the dead in deadline.

Gameplay is pretty simple. Just click on the line of code where there’s a bug.

Credits
Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )

Special Thanks to: Dylan Fitterer for the idea and Martin Jonasson for the sweet Flash tutorials.

Inspiration source: Experimental Gameplay Project