Archive for the 'Games' Category

Bloody Zombies

Thursday, November 1st, 2007

I’m kicking off the new season with a low resolution game done for the Gamma 256 event. The deadline is today, but really this game should have been released yesterday, when it was Halloween and Peter Jackson’s birthday. All I can say in my defence is: Party’s over!

Bloody Zombies

Screenshot of Bloody Zombies Screenshot of Bloody Zombies Screenshot of Bloody Zombies

Download

Bloody.zip (0,5 Mb) (Release 1)

Instructions

Bloody Zombies, the goriest game ever made in the glorious 128 x 96 resolution! Fight zombies with your lawn mower! Solve levels with your opponents blood!

Goal is to rescue Barbara from the clutches of the nasty zombies. Collect all the keys in the level to open the door to the next one.

It’s recommended to play the game with a Xbox 360 controller. But it’s also playable with keyboard and mouse.

Xbox 360 gamepad controls
[d-pad] controls the character.
[right thumb] controls the lawn mower.

[right trigger] gives gas to the lawn mower.

Mouse-keyboard controls
[WASD] moves the character.
[Mouse] moves the lawn mower.
[Left mouse button] controls the gas.

Esc will quit the game.

Settings.xml can be tweaked to run the game in fullscreen. The game runs in 128 x 96 resolution, but for obvious reasons the game area is zoomed. The zoom factor can be adjusted in the settings.xml. It’s under the title PixelSize. PixelSize 1 runs the game in it’s native resolution.

SM Word

Saturday, September 1st, 2007

A week ago I wrote that I’d take a small from break from monthly games. Well, I lied. Here’s the my newest game (let’s call it an off-season game).

The game was done for TIGSource’s B-game Competition.

SM Word

Screenshot of SM Word Screenshot of SM Word Screenshot of SM Word

The game requires a microphone to play it.

Download
SM_Word.zip (1,0 Mb) (Release 1)

Instructions
You have to type in the phrase “All work and no play makes Jack a dull boy” over and over and over again. Every time you finish the sentence you get points.

When an error message pops up you have to close it by shouting (preferably cursing) and banging your keyboard with your fists.

Eventually the error messages will spawn so numerously that the program crashes and you’ll be scored on your performance.

Alt + enter – Will toggle fullscreen.
Esc – Will quit the game.
Alt + F4 – Will quit the game.

Credits

Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )

Inspiration source: Experimental Gameplay Project.

SM Word uses: SDL, SDL_Image and BASS.

A Tribute to the Rolling Boulder

Wednesday, August 1st, 2007

This is my 12th done-in-under-a-week game. It’s also my Assembly gamedev competition entry. Which means it was published on the Assembly website a bit earlier than it is published here. And thus it “leaked” to the internet and was blogged already by the2bears, indygamer and soldat movies.

The game is open to harsh critique and wish me good luck at the Assembly gamedev combo.

A Tribute to the Rolling Boulder (from Raiders of the Lost Ark)

Screenshot of A Tribute to the Rolling Boulder Screenshot of A Tribute to the Rolling Boulder Screenshot of A Tribute to the Rolling Boulder

Download
Boulder_r2.zip (5,1 Mb) (Release 2)

Instructions
You play as the infamous rolling boulder. Roll over the archeologists and protect the honor of the golden idols of fertility.

If your honor drops to zero (honor is indicated by the bar in the bottom of the screen) the game is over. The honor will decrease if there are archeologists touching the golden idols.

Arrow keys will move the boulder.

Esc – will quit the game.
Alt + F4 – Will quit the game.
Alt + enter – Will toggle fullscreen.

Credits
Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )

Music: Der Plan – Jungle Village. The song is used under the Creative Commons Attribution-NonCommercial 1.0 -license.

The graphics are under Creative Commons Attribution-NonCommercial-ShareAlike 2.0 license.

The intro background image was created by modifying the following images: Big Rock by buhny used under the Creative Commons Attribution-NonCommercial-ShareAlike 2.0 license.
Jungle by daveypea used under the Creative Commons Attribution-NonCommercial-ShareAlike 2.0 license.
Jungle by jamesfarnham used under the Creative Commons Attribution-NonCommercial-ShareAlike 2.0 license.
First letter from Madeleine by bryan campen used under the Creative Commons Attribution-NonCommercial 2.0 license.

The background image was created by modifying the following images: Batu Caves, 16 of 17 by kian esquire used under the Creative commons Attribution-NonCommercial-ShareAlike 2.0.
guarding angkor by shapeshift used under the Creative Commons Attribution-NonCommercial-ShareAlike 2.0.
Jungle Temple by Ianz used under the Creative Commons Attribution-ShareAlike 2.0

Some modified textures from Image After were used.

Sound effects: Tire rolling.wav by Pfujimoto,
rockmisc.wav by mystiscool,
rustle.paper_3.aif by batchku,
Funky Screams -pack by Lithe-Fider,
neck_crack.wav by Halleck,
neck_crack_pure.aif by Halleck,
Bone Cracking.wav by DalomarGrimm,
bookslapthud2.aif by buzzbox,
whip,slap,belt,punch.wav by scarbelly25

All sound effects are used under Creative Commons Sampling Plus 1.0 License.

The game uses Erin Catto’s Box2D physics engine.

Inspiration source: Experimental Gameplay Project.

A Tribute to the Rolling Boulder (from Raiders of the Lost Ark) uses: SDL, SDL_Image, SDL_Mixer and SDL_RotoZoom

A Tribute to the Rolling Boulder (from Raiders of the Lost Ark) was created by a fan of the Indiana Jones films, and is in no way affiliated with Lucasfilm or Paramount Pictures.

Edit 01/08/2007: Sorry about the missing download link. Right now I’m in France and I had the blog post on automatic publish so I totally missed the missing download link.

The Amazing Flying Brothers

Sunday, July 1st, 2007

It’s hard for me to believe that this is already my eleventh experimental done-in-under-a-week game. This is a new take on the one button design challenge (previous one from me being Moo at the Moon).

And as usual the game is open to harsh critique.

The Amazing Flying Brothers

Screenshot of The Amazing Flying Brothers Screenshot of The Amazing Flying Brothers Screenshot of The Amazing Flying Brothers

Download
Tafb.zip (7,1 Mb) (Release 1)

Instructions
You play as the infamous flying brothers as they try to perform the flying trapeze act.

Only left mouse button is needed.
Click it to release your grip. Try to aim for the other swing.

Hold left mouse button down to accelerate or to slow down. If you press down, when going down you’ll accelerate. If you press down when going up, you’ll slow down.

Esc – will quit the game.
Alt + F4 – Will quit the game.
Alt + enter – Will toggle fullscreen.

Credits
Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )

Music: Pride of the 48 Band – Thunderers March.

The game uses Erin Catto’s Box2D physics engine.

Graphics: The background image is composed of the following images: Ringmaster-clown by RebeccaMacK used under the Creative Commons Attribution-NonCommercial 2.0 license and of In the ring by Elsie esq used under the Creative Commons Attribution 2.0 license.

Sound Effects: circus_short.mp3 by Harri,
drumroll.aif by Heigh-hoo,
cheer.wav by acclivity,
applause 1.mp3 by Charel Sytze,
applause2.mp3 by Charel Sytze,
applause3.mp3 by Charel Sytze,
bookslapthud2.aif by buzzbox,
whip,slap,belt,punch.wav by scarbelly25,
neck_crack.wav by Halleck,
neck_crack_pure.aif by Halleck,
Bone Cracking.wav by DalomarGrimm,
Applaudissement.wav by thesandro.

All sound effects are used under Creative Commons Sampling Plus 1.0 License.

Inspiration source: Experimental Gameplay Project.

The Amazing Flying Brothers uses: SDL, SDL_Image, SDL_Mixer and SDL_RotoZoom

Crayon Physics

Friday, June 1st, 2007
This isn’t the game in that YouTube video!

The YouTube game is called Crayon Physics Deluxe and this is just a quick and ugly prototype of that game. You can’t draw anything else than squares in this game. 

Sorry for the hostility, but subtle tactics didn’t seem to work.

Here’s my tenth done-in-under-a-week game. I would have liked to spend few more days with the game, but unfortunately I didn’t have the time. As usual the game is open to critique.

Crayon Physics

Screenshot of Crayon Physics Screenshot of Crayon Physics Screenshot of Crayon Physics

Download
Crayon.zip (5,6 Mb) (Release 1)

Instructions
You play with crayons and physics. The goal of the game is to move the red ball so that it collects the stars. You can cause the red ball to move by drawing physical objects.

With left mouse button you can draw and with right you can remove objects.

Space – Will reset the level.
Esc – Will open the menu.

Alt + enter – Will toggle fullscreen.
Alt + F4 – Will quit the game.

Credits
Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )

Music: _ghost – Lullaby. The song is used under the Creative Commons Attribution-NonCommercial 2.5 -license.

The game uses Erin Catto’s Box2D physics engine.

The graphics of the game are under the Creative Commons Attribution-NonCommercial-ShareAlike 2.0 -license.
The background texture is based on Felipe Skroski’s photo One for SXC. It is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 2.0 -license.
Some modified textures from Image After were also used.

Thanks
Inspiration source: Experimental Gameplay Project.

Crayon Physics uses: SDL, SDL_Image, SDL_Mixer and SDL_RotoZoom