Braid

August 6th, 2008

Jonathan Blow's Braid

Jonathan Blow’s beautiful game Braid is finally available on the Xbox Live Arcade. If you’re an owner of Xbox 360 you should go buy it. Now. Seriously.

It’s the best game I’ve played in years. I’m predicting that the Internets will go nuts about this game. I know that I went nuts after playing the game. The game made me realize that I didn’t know anything about game design and after playing the game I got some what depressed because of it. So if you’re an aspiring game designer and you think you know something about game design, don’t play this game. You will get depressed, sad and fan boyish towards Jonathan.

(Btw. I don’t own a 360, so I’m actually really tempted to go out and buy one just to play Braid. Jon has promised that the game will be released on PC later this year, but still I’m really tempted to go buy one so I could play the game right now.)

Assembly 2008

August 5th, 2008

Assembly 2008
Summer Assembly 2008 was held during the weekend. Unfortunately I could only be there for the first two days ๐Ÿ™

Choke on my Groundhog, YOU BASTARD ROBOTS was my game development competition entry. I came in third! ๐Ÿ˜€ Which is cool since there were some really nice games in this year’s competition.

Here are the top 5 of Assembly game dev combo:

1   3692p   Dave the Ordinary Spaceman by Lasi Interactive
2   3056p   Kiuasturvat feat. VastaIsku by SX cracked by tAAt
3   2867p   Choke on my Groundhog, YOU BASTARD ROBOTS by Kloonigames
4   2636p   Pakoon III - First Blood by Mayoneez, Osmic & Kani
5   2107p   FlipOut by Mikkosoft Productions

Link to the full results

As you can see my archnemesis Jetro beat me again this year. His entry Kiuasturvat came in second and beat Groundhog by 231 points. Last year my game was fourth and Jetro beat me with just 10 points

Also this year I held a seminar at the Assembly. It was called Making of Crayon Physics Deluxe or How I Got Lucky and Won the IGF. The talk it self went well and people seemed to enjoy it. Unfortunately the Assembly crew hasn’t posted my talk online yet (and I doubt that they ever will). But you can watch my archnemesis’ Jetro’s and Jani’s talk online in the meanwhile ๐Ÿ™‚

Image stolen from http://www.assembly.org/

Choke on my Groundhog, YOU BASTARD ROBOTS

August 1st, 2008

Here’s my 2008 Assembly game dev entry. (If you’re an Assembly visitor, please go vote for it! I don’t want to lose by 10 points to Jetro again.)

Choke on my Groundhog, YOU BASTARD ROBOTS

screenshot of Choke on my Groundhog, YOU BASTARD ROBOTS screenshot of Choke on my Groundhog, YOU BASTARD ROBOTS screenshot of Choke on my Groundhog, YOU BASTARD ROBOTS

Download

Groundhog_r05.zip (7.0 Mb) (Release 5)

Instructions

Robots are always bastards. There’s no way around it. We build them and they killed us all. Well almost all, I’m the Earth’s last survivor. But with my time traveling groundhog sidekick I’m going to destroy the robot liberation army and take back Earth.

Control with [WASD or ARROW KEYS]. Aim and Shoot with mouse [LEFT BUTTON]. When you die press [SPACE] to travel back in time.

Trouble shootting
If you have problems getting the game to run I’d suggest on installing the newest DirectX 9.0c drivers and making sure you have .Net Framework 2.0 installed.

The game is lagging
If the game lags you can disable the background grid by using the parameter -no_grid.

I want to run the game in fullscreen
You can do that by adding the parameter -full.

Credits
Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )

Music: Retroboy – entering evil base. The song โ€œentering evil baseโ€ is freely available at http://8bitcollective.com/music/retroboytimo/Entering+Evil+Base+%5B48HOURCHALLENGE%5D/ under the Creative Commons Attribution-Noncommercial-Share Alike 2.5 Generic -license.

Greetz
Experimental Gameplay Project
tAAt
XZM
TIGers
Special love to cactus, because he’s cool and he allowed me to use the character rotation idea from Brave Karma Warriors.

Choke on my Groundhog, YOU BASTARD ROBOTS uses: SDL and SDL_Mixer.

Jimmy’s Lost His Toilet Paper

July 1st, 2008

It’s summer and it’s been raining like hell here in Finland. Perfect weather for making games! Here’s yet another made in under seven days game.

Jimmy’s Lost His Toilet Paper

Jimmy's Lost His Toilet Paper screenshot Jimmy's Lost His Toilet Paper screenshot Jimmy's Lost His Toilet Paper screenshot

Download

tp.zip (5,9 MB) (Release 1.0.1 (fixed the .dll bug) )

Instructions

Jimmy lives a simple life. All he’s got is a roll of toilet paper. Until the faithful day that his TP rolled away. You play as Jimmy on his epic adventure to get back all that belongs to him and find love and meaning to his life on the way.

Control Jimmy with [ARROW KEYS]. Press [DOWN] (or [SHIFT]) to hold on to the toilet paper and drag it with you. You have to collect all of the toilet paper in the level to get to the next one.

[SPACE] restarts the level.

Trouble shootting

If you have problems getting the game to run I’d suggest on installing the newest DirectX 9.0c drivers and making sure you have .Net Framework 2.0 installed.

Credits

Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )

Music: GOBODOBRO – New orleans. The song “New orleans” is freely available at http://www.jamendo.com/en/album/19066 under the  Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported.

Sound Effects: crate_hit_ground_01.wav, crate_hit_ground_02.wav, player_hit_ground_01.wav, player_hit_ground_02.wav, player_hit_ground_03.wav are from Sample package “Crashes Strikes and Whacks” by FreqMan. They are lisenced under the Creative Commons Sampling Plus 1.0 License.
player_jump.wav is from 31arrow shot.wav by gezortenplotz and
switch_click.wav is from click 1 d.wav by TicTacShutUp Both are lisenced under the Creative Commons Sampling Plus 1.0 License.

The game uses Erin Catto’s Box2D physics engine.

Inspiration source: Experimental Gameplay Project.

Jimmy’s Lost His Toilet Paper uses: SDL and SDL_Mixer.

The game itself is under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 license.

Planet of the Jellies

June 1st, 2008

Today is the 1 year birthday of Crayon Physics. The game was released 1st of June 2007. With everything that has happened it’s somewhat hard to believe it’s only been a year.

To celebrate the Crayon Physics’ birthday and to keep up with the traditions of this blog, here’s another monthly game ๐Ÿ™‚

Planet of the Jellies

Planet of the Jellies screenshot Planet of the Jellies screenshot Planet of the Jellies screenshot

Download

jellies.zip (6,3 MB) (Release 4)

Instructions

You have to save the planet from invading space invaders. The space invaders have a weakness if they are stacked according to the match-3 rules they will die and disappear!

Click space invaders to drop them. Try to stack them in piles (or lines) of three or more.

Trouble shootting

If you have problems getting the game to run I’d suggest on installing the newest DirectX 9.0c drivers and making sure you have .Net Framework 2.0 installed.

Credits

Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )

Music: Dana Countryman – Cocktails In Space. The song “Cocktails In Space” is freely available at http://www.comfortstand.com/catalog/001/index.html under the  Creative Commons Attribution-NonCommercial 1.0 license.

Sound Effects: bubble_hit_01.wav, bubble_hit_02.wav, bubble_hit_03.wav, bubble_hit_04.wav, bubble_hit_05.wav, bubble_hit_06.wav, bubble_hit_07.wav are from BUBBLES POPPING.wav by Hell’s Sound Guy. They are lisenced under the Creative Commons Sampling Plus 1.0 License.
click_ok.wav is from click 1 d.wav by TicTacShutUp and
click_deny.wav is sampled from click 1 off click.wav by TicTacShutUp. Both are lisenced under the Creative Commons Sampling Plus 1.0 License.

Thanks to Sami for lending his camera (even though I didn’t have enough time to use it).

Inspiration source: Experimental Gameplay Project.

Planet of the Jellies uses: SDL and SDL_Mixer.