4 hours to go: So I ended up implementing the animation system. It turned out to be a really good thing. It helped me out a lot… I even managed to constrain myself from over engineering it.
Overall things are looking pretty good. I have still some small things to do (tutorial screen), but I could probably “ship” the game as it is. Some more polish would be nice and sounds would be really cool (I’m looking at you SFXr) . I’ll probably have to sacrifice a hour to add them. It’s really hard for me to say how well the gameplay works. It’s interesting, but I’m not sure if it’s compelling enough. And now that I think about it, I wouldn’t be surprised if someone else came up with a very similar game mechanic…
Here’s a shot from the current build:
The game will be released couple hours… If you’re in a hurry you’ll probably download it faster from the Ludum Dare blog as it will take me a little while to add it here…
And now for something completely different… I ‘m taking part in the 10th Ludum Dare competition. It’s a 48-hour solo-game-development-challenge-competition-thing. And here’s a little progress report on my game.
Now it’s the beginning of the second day. Morning so to speak. I still have something like 15 hours to go, which should be plenty, if I don’t end up wasting it by doing something idiotic. Like starting to build this elaborate animation system, which seems really tempting… I sense the presence of a Programming Succubus.
Yesterday I got off to a really slow start. I over slept and lost something like 10 hours. But I got a lot done. The gameplay is pretty much there already (little tweaks here and there) and today should be all about the “polish”.
Here’s a screenshot of the game in action…
Yeah, it’s a color matching game… I feel so ashamed.
Yet another done in under 7 days game. This time I totally run out of time, I blame this on some unexpected stuff I had to deal with and also the wast quantity of last minute bugs that seemed to multiply every time I squashed one.
You are a Humpster trainer and your job is to become the best humpster trainer in the world!
Edit your Humpster in the shop. Drag bodies around (drag the blue dot) and connect them together with the blue dot.
You cannot directly do anything in the fight mode, so design your humpsters properly.
This interview and a mod thing is becoming my new post standard. I can’t post about a mod without posting about an interview at the same time. It’s just impossible.
Bloody Potter Bloodyhoody created a total conversion mod for Bloody Zombies and it’s set in the Harry Potter world. I’m a total Potter noob so I have no idea how accurate the mod is (I think there isn’t quite that much blood in the books), but the number of new levels in the mod is impressive. There’s over 15 new levels in that mod, so if you’ve played through the original game give Bloody Potter a try.
The Amazing Flying Super Mario Brothers Zelos has created the first The Amazing Flying Brothers mod and to much of my surprise it’s a Super Mario mod. Well it wasn’t really that big of a surprise, because the first mod of my games always seems to be a Super Mario mod. It’s crazy. Well the mod is a whole lot of fun, with new sound effects and graphics. Check it out.
I got a lot of comments saying that playing Crayon Physics on a tablet PC was loads of fun. I never had a change to test it. Until now. I got my hands on a tablet PC and while it was fun to play Crayon Physics on it, it was way more fun to play Crayon Physics DELUXE on it!
Here’s a little video of me playing Crayon Physics Deluxe on a tablet PC.
The game is still very much in development and the levels here are in a random order. I’m not even sure if these levels will make it to the final game.
Hi, my name is Petri and this blog used to be about the 7-day games that I created every month. Long time ago, I released my first real game: Crayon
Physics Deluxe