Hero Programmer Quest

April 1st, 2010

Hero Programmer Quest

I made a game for the Experimental Gameplay Project’s March theme: 10 seconds. It’s a silly little Flash game that started out as a joke when we trying to come up with game ideas about 10 seconds with Dylan Fitterer. We actually came up with this pretty decent game idea, but it was just a little too ambitious to do. Also we had some political differences inside team about Sarah Palin 🙂

Hero Programmer Quest

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Play it online

Play it online now!

Instructions
You’re a programmer at NVIDIA. You’ve just released a graphics card driver that is killing computers all over the world. In order to save the world from a death by exploding computers you have to fix bugs in your code as fast as you can. It’s the game that puts the dead in deadline.

Gameplay is pretty simple. Just click on the line of code where there’s a bug.

Credits
Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )

Special Thanks to: Dylan Fitterer for the idea and Martin Jonasson for the sweet Flash tutorials.

Inspiration source: Experimental Gameplay Project

Count On Me

March 1st, 2010

Count On Me - my openFrameworks / iPhone test game

In January we decided to check out what openFrameworks was all about. It’s actually pretty good. So I decided to go along and do an iPhone game about matching stuff with it. Unfortunately I don’t have the iPhone build since I didn’t really bother to finish the game properly and submit to the AppStore, but I’ll probably get around to it at some point. Mean while here’s the PC build of the game.

Count On Me – Release 1

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Download

Counton.zip (6.1 Mb) (Release 1)

Instructions
A game about counting, matching and popping bubbles.

Bubbles pop if they have the same color and number. You can combine bubbles by dragging them to each other. The color of the bubble will be determined by which of the bubbles had the bigger number.
Your job is to pop bubbles in order to get the highest score possible in the limited time you’re granted.

Credits
Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )

Sound Effects:
Generated from the following sources:
BUBBLES POPPING.wav by Hell’s Sound Guy.
“slimesquish” -pack by anechoix.
“Acoustic Guitar” -pack by NoiseCollector.

The samples are licensed under the Creative Commons Sampling Plus 1.0 License.

The game uses OpenFrameworks under the MIT license.
The game uses Erin Catto’s Box2D physics engine under the MIT license.

Inspiration source: Experimental Gameplay Project, especially Kyle Gabler’s Super Tummy Bubble I love you, Kyle

The game itself is under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 license.

Edit: The problem with the executable should be now fixed.

Indie Bundle on Direct 2 Drive

February 26th, 2010


Direct 2 Drive decided put together a new Indie bundle that features past & present IGF winners and finalists. Crayon Physics Deluxe is one of the 10 games on there. And the whole thing costs $29.95.

Here’s a list of all the games on the bundle:
World of Goo
Puzzlegeddon
Gish
The Maw
Braid
Cogs
Aaaaa!
Osmos
Machinarium
Crayon Physics Deluxe

If you don’t live in the US here’s a link for you that should work: http://www.direct2drive.co.uk/9237/product/Buy-Best-of-Indie-Bundle-Vol.-3-Download

Gamereactor Interview

February 8th, 2010

While I was at Nordic Game Jam I bumped into some journalists from Gamereactor, who decided to do an interview with me. We talked mostly about Crayon Physics Deluxe and covered some other areas as well (like what I’m working on now) and talked about my socks. Here’s the interview:

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4:32

February 2nd, 2010

4:32

Jesper Juul, probably best known for his awesome game research, created a game called 4:32. You should go check it out, because it’s pretty sweet (bit hard to get running though, but totally worth it).

The game is a response to 4 Minutes and 33 Seconds of Uniqueness. 4:32 continues to explore what John Cage’s 4:33 would be as a game. I would call it a prequel to 4 Minutes and 33 Seconds of Uniqueness.

The game reminds me a bit of the Experimental Gameplay Project 2.0 game called Troy (it’s the very last game on this page).

Anyway I think Jesper’s game is really sweet and I was honored to see that he had created a response to one of my games. It’s always interesting to see other people tackle the same problem and see their solutions. With that I highly recommend that you go and play his game.