Sticky Notes Shooter

July 11th, 2009

Unexperimental Shooter: Sticky Notes Shooter (not made of post it™ notes)

Here’s my first Experimental Gameplay Project (v3.0) contribution. The theme was Unexperimental Shooter. Don’t ask me why. I tried to stick to theme to the best of ability, which turned out to be harder than I originally thought it would be. My first try spinned off to the experimental territory faster than cactus makes games. (I’m still working on that more “experimental” game, but it has already passed the 7 day deadline by mile).

Sticky Notes Shooter is a shooter made out of non trademarked stick notes. Basically it’s a low resolution (32 x 24) shooter with a stop motion esque rendering. The other cool part about the game is that it generates space invaders randomly. The algorithm for this was way too fun to write and play around with and it was inspired by Jared Tarbell’s Invader Fractal algorithm.

Sticky Notes Shooter

Sticky Notes Shooter shot Sticky Notes Shooter shot Sticky Notes Shooter shot

Download

Sticky_notes.zip (7.4 Mb) (release 1)

Instructions

Your company has just trademarked all the pixels in a 12×8 space and it’s is your job is to travel around the galaxy and fight pixelated monsters that violate your precious trademark. Your name is Tim L. and you’re a professional trademark troll. You’re the best there is.

Arrow keys move Tim around and use space to fire his cease or desist gun.

Credits

Game Design, Code & Gfx: Petri Purho
Music: Martinibomb – The Love God. The song “The Love God” is freely available at http://www.comfortstand.com/catalog/049/ under the Creative Commons Attribution-Noncommercial 2.0 Generic -license.


Sound Effects created with the DrPetter’s sfxr.
Fractal Invaders inspired by Jared Tarbell’s Invader Fractal.
Sticky Notes Shooter uses: SDL, SDL_Image, SDL_Mixer and GLEW.

Experimental Gameplay Project is Back!

July 8th, 2009

Experimental Gameplay Project is Back

The project that inspired me to start Kloonigames is back in a new modified format… And I’m part of it \o/

Experimental Gameplay Project was originally a semester long crunch to crank out 50 experimental games (one every week). And it had a profound impact on me. I was blown away after seeing the games that these guys had managed to do in such a small time frames. I discarded my old spend-a-few-years-on-your-freeware-game habits and started Kloonigames and decided that I would try to crank out a new game every month. And that turned out to be a way better idea than I could ever have imagined.

I’m honored to be part of this and so horribly shamed that my first assignment is late. I have my reasons but luckily Shalin is slacking off too 🙂 But my unexperimental shooter should be done today or tomorrow. In mean while you can go and test out the already released games by Allan Blomquist, Kyle Gray and Kyle Gabler.

Version 3.0 of Experimental Gameplay Project is bit different from the previous ones. The main idea now is to hold a friendly monthly prototyping competition amongst our selves. Which means that I’ll be (hopefully) creating a prototype every month, which means that monthly games will be back on this site well… But more about that later. Now I should go and start coding my game… But first I’ll play a little Spelunky to get inspiration… NO! I should code first and then reward myself with Spelunky… But on the other hand I did update the blog so I should reward myself now. Snakes beware, here I come.

Blueberry Garden is here

June 10th, 2009

Blueberry Garden is here

Erik Svedäng’s beautiful game Blueberry Garden has just been released on Steam. Go buy it. Now. It’s only $5.00, so it’s a steal.

Blueberry Garden won the Independent Games Festival Grand Prize 2009 at GDC and I had the pleasure of giving away the award to Erik. I was literally jumping up and down of joy when I heard (before the show) that Blueberry Garden had won.

It’s a bit hard to describe Blueberry Garden if you haven’t played it. The experience of soaring through the skies, exploring the beautiful outdoor world all accompanied by the beautiful piano music by Daduk is just (for the lack of an better word) awesome. It’s an exploration platformer game, little in the vein of Knytt, but not really. The best description that I’ve read was by Michael Rose, when he wrote that “Blueberry Garden is like the Moomins as a computer game (minus the dodgey theme tune)”. Btw. Go and read the rest of Michael’s review.

Anyhow big Congrats to Erik for finally releasing Blueberry Garden. And in case you missed here’s the link to the Steam page.

P.S. In case you enjoy Blueberry Garden, spread the word, blog about it, YouTwitFace about it. Let people know, since indie’s don’t really have the luxury of a gigantic marketing budget so the only way to spread the news is word of mouth.

Crayon Physics Deluxe on Steam

May 8th, 2009

crayon physics on steam!
Crayon Physics Deluxe is now available at Steam for 19.99$.

In other news I’ll try to keep this blog updated and start doing monthly games again. I’ve actually done few games but I haven’t released them yet for various reasons. The biggest reason being that I don’t think they are that great games 🙁

4’33” Visualizer

February 17th, 2009

4 Minutes and 33 Seconds of Uniqueness Visualized

Jonathan Basseri created a visualizer for 4 Minutes and 33 Seconds of Uniqueness. It’s pretty awesome and interesting to watch. There’s all kinds of drama involved with the game.

http://acmserver.cs.ucr.edu/~jbasseri/4_33.htm