4 Minutes and 33 Seconds of Uniqueness

February 2nd, 2009

I’m not sure if I’m ready to start doing monthly games again so this is not a promise that there will be a new game on March 1.

This is a game that I created at Nordic Game Jam (during the last day in couple of hours). It’s an experimental art game, that is so going to win the 2010’s IGF award for innovation (Edmund! You better watch out).

The theme of the Nordic Game Jam was

As long as we have each other, we’ll never run out of problems

Additional restrictions included:

  • Game session has to last 5 minutes
  • Choose one: Developing, Trapped, Falsified
  • The game has to language independent

The game won the Innovation award at the Nordic Game Jam!

4 Minutes and 33 Seconds of Uniqueness

4 Minutes 33 Seconds of Uniqueness shot 4 Minutes 33 Seconds of Uniqueness shot 4 Minutes 33 Seconds of Uniqueness shot

Download

4mins33secs.zip (0.4 Mb) (release 1)

Instructions

This section contains SPOILERS (explains what the game is about).

You’ll win the game if you’re the only one playing the game at the moment in the world. The game checks over the internet if there are other people playing it at the moment and it’ll kill the game if someone else is playing it. You have to play the game for 4 minutes and 33 seconds.

It’s an exploration to what actually defines a game. You can win or fail in the game, but there is no user input or interactivity of any kind. I was tempted to leave the graphics out completely, but I figured that the white progress bar is abstract enough.

Credits

Game Design, Code & Gfx: Petri Purho
Inspiration and Music: John Cage
Design: Heather Kelley
Design: Jonatan Söderström

Playground Update

January 29th, 2009

Just a quick note. I updated Crayon Physics Deluxe Playground to include level sorting and such. More updates coming soonish.

In other news I decided to take the weekend off and travel to Copenhagen for the Nordic Game Jam. I’ll try to post some travel pics 🙂

Awesome Rube Goldbergish Solutions

January 28th, 2009

I came across these and they were tool cool not to be posted.


Crayon Physics – Castle Challenge from Highway6 on Vimeo.


Crayon Physics…. One possible solution from Highway6 on Vimeo.

Crayon Physics Deluxe Gameplay Update

January 15th, 2009

It’s update time and I’ve added a lot of replay value to the game.

First off all, you can now watch replays of your solutions. Second off all, I’ve doubled the amount of stars in the game.

You can now get a second star for each level if you complete the level in couple different ways (Hole in one, Old School and Awesome). I hope that this will satisfy those looking for more challenge in the game.

There are also a lot of minor tweaks and bug fixes which (check out the changelog). You can read here how to update the game.

Awesome Walkthrough of The First Island

January 13th, 2009

Here’s a walkthrough of the First Island in Crayon Physics Deluxe. This thing put a huge smile on my face. Thank you Chance🙂


Creative Solutions from Parker Heyl on Vimeo.